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Machina Arcana ~ To Eternity

Created by Adreama Games, Inc.

A dark and immersive experience awaits you and your group of explorers. Travel the unknown, face cosmic horrors and fight for survival!

Latest Updates from Our Project:

Upcoming stream / Current stretch goals overview
over 5 years ago – Sun, Sep 16, 2018 at 11:56:18 PM

Stream playthrough

Join tomorrow our Twitch stream of Machina Arcana! 
https://www.twitch.tv/events/08hTM_woTVWUh9_0-Ba_mw

Juraj will be playing the game as a horror adventure, and the rules are as follows:  

  • one player / one explorer 
  • short game (just 3 chapters) 
  • easy settings (not lowering rating sliders) 
  • and... no weapons allowed!

Upcoming stretch goals:

 What we unlocked so far:

Dice Tower - Video Review
over 5 years ago – Sun, Sep 16, 2018 at 01:04:27 AM

The one and only Dice Tower take a look at Machina Arcana.

Check out what Mark and Ann have to say about our upcoming game!

Current stretch goals overview
over 5 years ago – Fri, Sep 14, 2018 at 07:10:48 PM

Upcoming stretch goals:

What we unlocked so far:

Card formats / Card sleeves
over 5 years ago – Fri, Sep 14, 2018 at 12:51:21 AM

Card format

We have been trying to figure out the best options for those of you who want to protect and sleeve your cards. In order for the cards to be compatible with the products on the market, we have reached a decision to slightly alter the card format for chapters.

The reworked card formats used in the game are now as follows:

  • Explorers / Monsters: 59mm x 91mm (no change).
  • Events: 45mm x 68mm (no change) 
  • Items: 80mm x 45mm (no change) 
  • Chapters: 125mm x 88mm (from 118mm x 91mm) 

Card sleeves

The following options are for current products on the market. We are not affiliated with any of them, and have no deals - this represents our research, and we encourage you to find other options that might work better for you:

Interactive puzzle
over 5 years ago – Wed, Sep 12, 2018 at 10:24:50 PM

One late night I was working on a puzzle, a fairly simple but a dark one. As I played with the ideas in my head, I was suddenly taken by the visions so overwhelming and intense that I couldn't stop typing on the keyboard. The symbols and whispers instructing me, beckoning without mercy, leaving me exhausted by the first ray of dawn. I looked at the screen and the Engine was created.  

In the following days I spent a lot of time perfecting it, adding content, making it twist and turn to do my bidding. Or was it the other way around?  

Feel free to explore, gain knowledge, and survive within the maze (there is more than one way out). 

 http://machinaarcana.com/interactive/